<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Devlog — Hugo Leblanc</title><description>Articles on netcode, game AI, procedural generation and shaders.</description><link>https://hugoleblanc.fr/</link><language>en-gb</language><item><title>How I built rollback netcode for a 4-player platformer in Unity</title><link>https://hugoleblanc.fr/devlog/rollback-netcode/</link><guid isPermaLink="true">https://hugoleblanc.fr/devlog/rollback-netcode/</guid><description>Authoritative server, prediction, reconciliation, interpolation, extrapolation, then input delay and rollback. How each step works, with demos you can play with and the numbers measured on Runner Party.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate><category>netcode</category></item></channel></rss>