Devlog
Articles on netcode, game AI, procedural generation and shaders.
- How I built rollback netcode for a 4-player platformer in UnityAuthoritative server, prediction, reconciliation, interpolation, extrapolation, then input delay and rollback. How each step works, with demos you can play with and the numbers measured on Runner Party.
- Qosqo: finding the fairest meeting point for a group
- Bots that play like players in Runner Party